package iscript.gameFramework.GameLite.core 
{
	import flash.display.Sprite;
	import flash.utils.getQualifiedClassName;
	import iscript.gameFramework.GameLite.Game;
	
	public class GameComponent extends Sprite
	{
		
		public function GameComponent() 
		{
			Game.Content.addComponent(this);
		}
		
		public function initialize():void{}
		//public function update():void{}
		public function dispose():void{}
		
	}

}